Un jeu libre et multi-plateforme, solo/multi (local/en ligne, avec ou sans IAs), de stratégie au tour par tour (4X) et de construction d'empire offrant différents types de gameplay (le jeu est modulaire, les règles sont modifiables) dont celui de Civilization I & II : le jeu démarre à la préhistoire, l'objectif est la suprématie sur les autres protagonistes, en menant sa civilisation de l'âge de Pierre à celui de l'Espace ou d'être le premier à mener ses colons sur la planète Alpha Centauri. An HTML version called Freeciv-web (see the entry on our site) allows the game via the browser without prior registration. Latest: 3.0.8 / Dev: 3.1.0-beta2 / aee9ffaĪ libre, multi-platform, SP/MP (local / online, with or without IAs), turn-based strategy (4X) & empire building game offering different types of gameplay (it is modular, the rules are modifiable) including that of Civilization I & II: the game starts in prehistory, the objective is the supremacy over the other protagonists, leading its civilization from the Stone Age to that of the Space Age, or to be the first to lead its settlers on the Alpha Centauri planet. Ĭivilization Strategy Empire building 4X Action Exploration Tactical Economy Diplomacy Trading Political Classic Remake Open World Fog of War Tech tree Moddable Replay Value Flagship PvP PvE Competitive Local Multi Online Multi Local Co-op Co-op Co-op vs AI Mouse Keyboardįreeciv-client-sdl, freeciv-server, freeciv-data v, -version Causes the server to display its version number and exit.Strategy ➤ Wargame (on map) ➤ Economy ➤ Civilization, Crusader Kings, Europa Universalis. The distribution has an example that sets options to be similar to Civilization I, which the option -r /usr/local/share/freeciv/rv would read. r, -read Specifies a file of server commands which the server will automatically read and process, as if you had typed them in at the server's prompt. s, -saves Specifies a directory where save games. e, -exit-on-end When a game ends, exit instead of restarting. q, -quitidle Quit if no players for the specified time in seconds and restarts a new server. This log contains information for player ranking. R, -Ranklog Defines a log file to be produced during processing. You may need to use this if 5556 is not available for your use on your system. Specifies the TCP port number to which clients will connect players must know this number to be able to connect if they are not to use the default of 5556 decimal. p, -port Freeciv has gotten the 5556 port assigned by IANA. M, -Metaserver Specifies an address for the metaserver to send information. m, -meta Notify metaserver and send server's info Use the -d option to set how much is logged. With a log file, such messages go to the log instead. By default, "fatal" and "normal" messages are printed to standard output. l, -log Defines a log file to be produced during processing. h, -help Prints out a description of the command line options and exits. europe.sav the real Europe at 200x100 size. earth-80x50.sav the real Earth at 80x50 size. The distribution comes with such scenarios, typically stored in /usr/local/share/freeciv: earth-160x90.sav the real Earth at 160x90 size. This is for reloading saved games, or for loading scenarios. f, -file Loads a saved game into the server before initialization, instead of starting a new game. Level 4 adds to this debugging messages and allows them to be printed on a per-file and per-line basis (see the README coming with the distribution). The number should be 0 for fatal messages only, 1 for fatal and error messages, 2 for fatal, error and normal messages or 3 for fatal, error, normal and verbose messages. d, -debug Sets the amount of debugging information to be logged in the file named by the -l option. b -bind Listen for clients on a given address. N -Newusers Allow new users to login and be registered in the players base if authentication is enabled. G -Guests Allow guests to login as 'guest' when authentication is enabled. a -auth FILE Enable server authentication with configuration from FILE.
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